Unlike many other survival games, players of ROKH will not be building cabins or stone houses. Mars has a low pressure atmosphere and the air is not breatheable. The base will need to be enclosed and pressurized with a tolerable temperature and a sufficient amount of oxygen. Because of the contraints but in the spirit of keeping the building of structures easy to fabricate, this game was developed with a tile system. 

The Panel Tile

The Panel Tile is the atomic unit of the habitat building. Players can use it for everything: floor, ceiling and wall. Being the elemental parts of every habitat, they will quickly use it to create an enclosed space, first step for survival.

But the tile is not only a protection barrier from Mars deadly environment, it’s also a hub for all survival devices related to your habitat. Each tile’s side contains a central socket and 4 directional slots for pipes and wires.

The Tile System

Players will able to plug devices in the main socket (lights, power generator, solar panels, pump, atmospheric water reclaimer, water driller, water tank, oxygen tank, batteries, armor… and many more), and link them with electronic circuit to carry energy they require to work, but also pipes combinations to carry liquid or gases if need be.

Since each tile has two sides, some socketed items will interact with the socketed item on the other side of the panel (e.g. an electrical outlet connects exterior of the base to interior, input and output pipe flows).


On the left tiles without socketed items. In the middle, tiles with an electronic circuit, lights and power generator socketed. On the right, tiles with pipes combinations.

The tile system will help create a complex electronic circuit or liquid & gas flow throughout the habitat connected to survival devices.

Tiles can hide pipe combinations & wires circuits, connect outside and inside devices, redirect electricity from solar panels to batteries, or stock in tanks water & gases extracted from the environment.

The tile system is still under development as the game is barely into Alpha stages and still pending funding, so the way it looks may change as well as actual usage but the concept of the tile system will probably remain the same.

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